Deconstructing Design-OBDF 210-Reverse Engineered Object Selection
Selecting objects for this project was a challenge because I realized that I don't have many mechanical objects. Most of the objects with moving parts that I have are either electrical or too simple for the project so for the first two options I chose objects with limited electrical components.
The first object is my dremel. I chose this object partly because I could take it apart without destroying it, I am not that confident with electrical components! It has internal moving parts and a fairly complicated external body that would provide a lot of challenge to reverse engineer.
For the next object I chose my small Cuisinart. It also has multiple moving internal parts as well as some interesting moving external parts. While it is easy to take apart the internal parts would be difficult to model as so many of the wires are attached to the body of the base. I think this object could result in some interesting exploded views and renderings because of the different materials present.
The final object that I chose is my Lie-Nielsen skew hand plane, while the object doesn't necessarily have internal moving parts it does consist of many adjustable and removable parts. Along with the many different kinds of screws the object itself has lots of angles and curves that I think would provide challenge. I think as the object itself is beautiful, and the individual components are well designed, it will result in some great exploded views and renderings as it also contains multiple materials.
The object that I am most likely to proceed with is skew plane, I think that it will provide enough of a challenge and if it doesn't I could always do a second hand plane...I have lots!
But I think the skew plane will be challenging enough. It also has the advantage of not having electrical components so I wont have to work around a motor or wires. There are multiple textures, materials, angles, and curves, and most of the components are interlocking. All the individual parts are both functional and elegant in their form. I think it will be interesting to include the different textures from machining and to render the reflective surfaces. I could also try to include some of the scratches/imperfections from use onto the surfaces. It is small enough and easy to take apart and if you haven't noticed yet I really love this plane!
Seriously beautiful and well made tool!
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