Rendering Skewed Reconstruction- Reverse Engineering The Skew Hand Plane
Here it is! My skew hand plane from Lie Nielsen reverse engineered in Rhino. The reverse engineered object was an interesting challenge, it was fairly straight forward with some components and required a lot of creativity with others. I don't think I have ever appreciated the complexity of a screw before now! For the most part I am thrilled with the results, I am still struggling to get the cap iron to boolean union properly but I had to keep going and just leave it as a grouped object for now. This project was an excellent exercise in problem solving, it would be interesting to go back and do it over again just to see how much faster it would be. The rendering went well, except for the time it took, some images were produced fairly quickly but others are taking more than 3 hours even with the step down in resolution. I think it is in part because some of the surfaces are very detailed and I included a bump texture on some of the surfaces to get an unpolished brass look. I am...