Rendering Skewed Reconstruction- Reverse Engineering The Skew Hand Plane
Here it is! My skew hand plane from Lie Nielsen reverse engineered in Rhino.

The reverse engineered object was an interesting challenge, it was fairly straight forward with some components and required a lot of creativity with others. I don't think I have ever appreciated the complexity of a screw before now! For the most part I am thrilled with the results, I am still struggling to get the cap iron to boolean union properly but I had to keep going and just leave it as a grouped object for now. This project was an excellent exercise in problem solving, it would be interesting to go back and do it over again just to see how much faster it would be.
The rendering went well, except for the time it took, some images were produced fairly quickly but others are taking more than 3 hours even with the step down in resolution. I think it is in part because some of the surfaces are very detailed and I included a bump texture on some of the surfaces to get an unpolished brass look.
I am also thrilled with how the handle turned out, I took a photo of some solid cherry I have in the house that matches the handle in colour and applied it as a texture mapping. After playing around with the settings and the U-V directions it worked :D
Ok so finishing the last two objects (the body of the plane and the cap iron) was a major challenge, there were a lot of interlocking/ non linear planes to contend with and I had to rely heavily on photos to get the shape as I couldn't get the calipers in to measure in most places. Happily when I was finished everything fit together! (well only a few minor adjustments...)

I hope you enjoyed the skew hand plane! Now I am pretty sure I need to go and actually use it for something as I have now spent more time looking at it than I have ever using it to plane wood!

The reverse engineered object was an interesting challenge, it was fairly straight forward with some components and required a lot of creativity with others. I don't think I have ever appreciated the complexity of a screw before now! For the most part I am thrilled with the results, I am still struggling to get the cap iron to boolean union properly but I had to keep going and just leave it as a grouped object for now. This project was an excellent exercise in problem solving, it would be interesting to go back and do it over again just to see how much faster it would be.
The rendering went well, except for the time it took, some images were produced fairly quickly but others are taking more than 3 hours even with the step down in resolution. I think it is in part because some of the surfaces are very detailed and I included a bump texture on some of the surfaces to get an unpolished brass look.
I am also thrilled with how the handle turned out, I took a photo of some solid cherry I have in the house that matches the handle in colour and applied it as a texture mapping. After playing around with the settings and the U-V directions it worked :D
Ok so finishing the last two objects (the body of the plane and the cap iron) was a major challenge, there were a lot of interlocking/ non linear planes to contend with and I had to rely heavily on photos to get the shape as I couldn't get the calipers in to measure in most places. Happily when I was finished everything fit together! (well only a few minor adjustments...)
I hope you enjoyed the skew hand plane! Now I am pretty sure I need to go and actually use it for something as I have now spent more time looking at it than I have ever using it to plane wood!







Comments
Post a Comment